While it seems like I've been working on this forever (and in truth, very little work was involved), Sands of Solvheil III: Crusaders of Shalihir is uploaded to the vault and sitting in Pending Approval status.
It's like having labor pains when the kid is 2 yrs old already (best analogy I could think up on the spot).
Well that's that, it is done. Three mods that I intended to be a different three mods (this was originally only part II) have been designed, developed, and delivered. The story is told, although maybe not as originally intended. Naturally had I made the one after this the ending would have been changed slightly.
Now it's time to kick back, play a night of Modern Warfare 2, drool over the prospects of playing Arkham Asylum II, and Force Unleashed II when they come out, picking my Jedi/Sith name for Bioware's Old Republic, and decide which toolset to have my next affair with. Electron, you're not out of the running just yet.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir