Saturday, December 19, 2009

Decisions Decisions

One nice thing about having a semi-short attention span is that when you finally do finish and release a project, you have lots of leftovers. Such is the case with a few areas that I built before I finished Crusaders of Shalihir.

Now I stare into the abyss of starting a new adventure that I have semi-written, and asking myself which toolset to use. These areas are quite a few points in the NWN2 direction as a few major locations are already plotted out. I think, in the end, it will come down to market. The question will be, are there still enough people playing NWN2 mods to make it worthwhile.

Honestly, I'm hoping that there are. It's not that I don't want to use the Origins toolset, I just don't want to start right now. I'm going to let my just released module test the waters. That should help me gauge whether to stay with the whats familiar, or attempt to blaze a new path.


Tauschitz said...

I am here for one! ;-))


Amraphael said...

Has there every been enough people playing NWN2 to make up for the huge effort it takes to build an interesting module? I'd say, possibly.
But on the positive side - The people that still are here are devoted and really interested. 500 downloads where the most players will care to play through is more interesting than 5000 without any response. The NWN2 community was never what the NWN1 was and in some ways still are.

I've bought my license and as with NWN1, I'll continue to play as long there's interesting modules coming my way.

So if you feel for it please build us another module, we'll play!

Lance Botelle (Bard of Althéa) said...

For me multi-player support, D&D ruleset and dedicated fans make the difference to get me interested to stick with NWN2. :)

So, I should still be around for more releases, God willing.


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