Thankfully, the module release will have to wait about a week or so. This is actually great news because JasonNH is using the time to take a look at a few cutscenes. Honestly, his cinematics are truly the best part of the adventure, so the time is well worth it.
I've been shuffling my time between writing out the complete story/details for my next project, and trying to learn a bit about the new toolset. I decided (after giving area/level design a quick try) to start with facial morphs. Here's a few of the early ones that I have put together by tweaking the properties a bit here and there.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir