Monday, August 18, 2008

That's one spicy cutscene

Oh man, I totally see why I asked for outside assistance with cutscenes. I just saw a rather mundane setup conversation come alive. Great camera work, great gestures, completely changed the whole dynamic. It's very cool to see a conversation become a true scene, because you can better convey mood and atmosphere between characters. JasonNH nailed it on this first one, and I realize I had better get my rear in gear to finish up some more dialogue.

Anyhow, things have been really busy, but as I finish up this 10 page case study for class (and come to the realization that I can't sleepwalk my way through a masters program like I did the undergrad), I think time will start to present itself.

Also, did anyone else swoon when they saw Bouncy Rock's new Yuan-Ti Pureblood model? Perfect texturing really set this thing off. I have no idea if Obsidian plans on including one with SoZ along with Half-Bloods, but if so they really have their work cut out to trump this thing. Y'know, with talent like they have over there, I think one could very well take over the world.

Tuesday, August 12, 2008

Curse You Sharepoint!

Holy Smokes! That's a long time between blog posts!
Things have gotten a might busy between taking masters classes, teaching a Software Engineering class, and this @#$%! move to MOSS 2007 at work. While I have not forgotten the module at hand, I haven't had a free hand to touch it in over a week, bleh!

Anyhow, any Sharepoint Gurus out there know how to ease my pain? Y'know, let a guy get back to his beloved NWN2 module by answering the questions that keep him up at night?


Requirements:
Public Facing MOSS2007 Internet Site for Content Management (with Publishing/WorkFlow) w/o Deployment (no Staging Server). Just want to make sure we begin on the right path before we delve too deeply into content deployment. We will eventually work with the Document Management as well for online forms and such.


Questions:

1.) a.) Which Site Definition should we use to begin with? Collaboration Portal, Team Site, etc.
b.) Should we create a custom Site Definition and if so, which do we base it upon?
c.) Since there will be sites below the top level site (homepage), should their Site Definitions differ from the top?
(IE Collaboration Portal for top level, Team Sites below that).

2.) Since there will be significant CSS changes, as well as multiple MasterPages per site level, should we override the CORE.CSS and what is the preferred method for doing so (Inline, Override Textbox in Site Settings, Custom Function, etc).

3.) Editing Custom MasterPages, there is a place for PlaceHolderMain, yet no breakdown of the Web Part Zones contained within this area. What defines the Web Part Zones and their placement on a given MasterPage?

4.) Calendar and Announcement WebParts only seem to be options in a Team Site. Is there a way to enable these for use in other definitions? Is that done on the MasterPage, the ONET.XML, etc. Basically, how do we select from the Smorgasbord if they are prepackaged into Value Meals?

5.) Assuming that we will eventually be writing custom Web Parts, should we contain the entire Sharepoint Solution on VS2008 as a deployable package, or keep the Web Parts separate within Visual Studio and rely on Sharepoint Designer for the inner workings of Sharepoint.

Friday, August 1, 2008

Elrithorn it is

Elrithorn it is

After a lengthy voting session, the results have determined that the continent be named Elrithorn. Of all of the choices, I also dig this one the most. Lontheria also recieved a decent amount of the votes, so I have decided to assign it to one of the northern uncharted regions (no need to let it go to waste). Of all of the choices, I think Elrithorn fits best with the existing names of some of the areas and longstanding NPCs (mainly the elves due to their elongated lifespan).

I haven't done many updates lately. I suppose the toxic mixture of graduate classes, newborn, and daydreaming has got the better of me. I am still somewhat considering scheduling release of the third module for after I get my hands on SoZ. Not so much for the content that it will provide, as much as the ability to properly pad the 2DA files within the hak. Since the hak also contains material for the fourth module, I didn't want to apply a band-aid hak with it (although if I opt for custom loadscreens/hints, this may be unavoidable).

My development time has been spent less in the toolset itself and instead in various txt and xls files trying to lay down some decent conversation nodes. Now that I have a bit of help in that area, and with cutscenes, I am hesitent to lay anything 'to tape' just yet.
Design Documents: