Oh man, I totally see why I asked for outside assistance with cutscenes. I just saw a rather mundane setup conversation come alive. Great camera work, great gestures, completely changed the whole dynamic. It's very cool to see a conversation become a true scene, because you can better convey mood and atmosphere between characters. JasonNH nailed it on this first one, and I realize I had better get my rear in gear to finish up some more dialogue.
Anyhow, things have been really busy, but as I finish up this 10 page case study for class (and come to the realization that I can't sleepwalk my way through a masters program like I did the undergrad), I think time will start to present itself.
Also, did anyone else swoon when they saw Bouncy Rock's new Yuan-Ti Pureblood model? Perfect texturing really set this thing off. I have no idea if Obsidian plans on including one with SoZ along with Half-Bloods, but if so they really have their work cut out to trump this thing. Y'know, with talent like they have over there, I think one could very well take over the world.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir