The first module in the series, The Ruins of Kazatharis, is sitting at 24 votes. One away from the fabled 25 votes required for ascending to a higher plane. I wait with baited breath for the next vote to be cast and silently hope that it is a good one.
I've learned, and already kind of known, that different players prefer different play styles. Some think combat was too easy, for others, too difficult. Some enjoy the more freeform parts of the module, while yet others prefer the story based second half. What I take away from all of this is don't change a thing. I will continue much of the good points in the next module and attempting to mix these various tastes and play styles together to create an experience that is enjoyable to almost everyone at some point during the adventure.
I have also learned to not base changes on a single piece of feedback alone, aside from obvious bug fixes, as the desires of one player don't always translate across the board. All I can do is take every piece of advice to heart and consideration and make an educated guess based on the feedback as a whole.
Anyhow, one vote to go!
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir