Well with a little lighting, a little visual effects, and some Hollywood magic, the underwater area is really coming to life. I must say that I am very pleased with the results and this screenshot really does it no justice.
One thing that really brought it all together, aside from Adam Millers bubble VFX, was the use of the Aqua Area Fog that I raised just slightly above the Player's head on the Z-Axis. While it looks a little blurry in this screenshot, from PC level it looks quite amazing.
This is a huge load off of my mind as I was really worried about creating a realistic looking underwater area. Now I can spend my time worrying about more important things.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir