
One thing that really brought it all together, aside from Adam Millers bubble VFX, was the use of the Aqua Area Fog that I raised just slightly above the Player's head on the Z-Axis. While it looks a little blurry in this screenshot, from PC level it looks quite amazing.
This is a huge load off of my mind as I was really worried about creating a realistic looking underwater area. Now I can spend my time worrying about more important things.
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