A few additional shots of the underwater area, this time in-game. I'm considering applying a minor slow effect in the area to simulate the restricted movement.
I have to be careful to not make it too slow, or else it could prove rather annoying. Also playing with the look of the adversaries for this area, which should look pretty cool if I can pull it off.
The Design Document also underwent several changes and additions, and version 1.2 was uploaded to the vault today.
3 weeks ago