Tuesday, November 6, 2007

NPCs and Conversation

Well this was one of those nights where it feels like accounting. Making sure all of the nodes are set for conversations, animations are keyed, and lipflapper sounds assigned to control the mouth movement. Now I have the first third or so of core conversation in a completed state.

First batch of NPCs

I then went to work filling in some missing NPCs from Evertide. I definitely skipped around the whole module and made some key names first, but it is time to start fleshing out the named shop owners and other notable people. The screenshot shows the core creatures of Evertide as well as some from Lyritholln. Just the ones that I considered 'ready'.

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