Since SoSIII is pretty much in the bag (or at least as much of one as I can put it into), here is the rundown of my planned DA:O project. Same setting as the trilogy, almost completely removed from that story arc (as in, let's pretend most of that didn't happen).
This is about as spoiler free as I can make it. I'm going to put together a complete rundown for those who may be interested in joining in as I have most certainly run out of solo-team-steam. Things are so much better in a group...that's why most RPGs let you make a party!
Anyhow, here goes:
BEYOND THE SHIVERING PINES
In the far reaches of Harrn, beyond the Shivering Pines, lies the small region known as Lontharvia. It is ruled by Baron Dra'ithkyrn from his castle in the Caspez Peaks. The territory was claimed by the Baron's ancestor, a Nalassian prince, long ago before the flood.
King Ulivon maintains the long tradition of allowing Lontharvia to operate nearly autonomous from the crown of Harrn in Jarldorf. Because of this, the Baron has been able to continue the enforcement of Lontharvia's embargo on silver as he suffers from the same allergy to the metal as the rest of his bloodline.
After the end of Dalreon's war with Harrn at the surrender of Storneth, a new initiative arose to reforge the kingdom and access its nobility's commitment to the crown. Two emissaries were sent from Jarldorf to Lontharvia to meet with Baron Dra'ithkyrn and discuss his loyalty to Harrn.
Their badly mauled bodies were found a few weeks later in the Shivering Pines forest. As news of this grim discovery reached Jarldorf, it was decided that an investigation needed to take place without the stigma of acting as agents of the crown. Suspecting lycanthropy, an outsider is recruited by the court to travel to Lontharvia and look into the deaths, as well as any possible corruption in Dra'ithkyrn Castle.
Beyond the Shivering Pines takes the player into the cold reaches of northern Harrn as they travel through the frigid evergreen forest to reach the territory of Lontharvia. The village beneath the castle is home to mainly farmers and completely devoid of clergy. It also serves as a waypoint for gypsies who transport gems and goods from the dwarven kingdom.
Once there, they discover a culture far removed from the daily life of Harrn. One that lives in constant fear and subservience of their surroundings. With constant peril wandering out of the woods and the shadow cast on them by their local regent, they consider everyday survival a success.
Dark secrets await in the Dra'ithkyrn family crypts as they search for the source of the scourge that plagues Lontharvia. Taking advice from some gypsies, as well as some pages from the local history books, they find themselves on a quest South for an elven artifact to counter the ancient curse of blood.
Will their efforts save the land, or will they simply become another corpse that the locals fear rising from the grave.