I've posted a new poll that explores what people want as their excuse for risking their virtual lives for a given adventure. Not quite backstory, as this looks more at what circumstances put this individual into the prediciment presented to them.
Hopefully I get some decent poll results and can better formulate how to establish my next project. While I have several details, events in mind for the next adventure, I want to take a look at what really pulls the player in on mod load ;)
I've posted a working beta of SoSIII: Crusaders of Shalihir that covers a very large portion of the module. After any bugs/issues are discovered/stomped with that portion, the rest should be a breeze. I'm very optimistic about a July release...as long as Dunkin' Donuts keeps selling large iced coffees with cream and sugar.
No screenshots tonight...all conversation work (pretty boring stuff visually). Although I must say positioning camera angles for various nodes is probably my 2nd favorite thing to do (right behind area design).
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir