Wow, why does the end always take so long? I had really hoped to have a stuck a fork in this mod by the close of the month, and now I know that is crazy talk. As the summer winds down and my first summer break since becoming a working man, I find myself busy as Hades doing all of the things I neglected all season. Extracting weeds from the back of my house that have larger trunks than my new apple tree for example. Y’know, you have to be careful when you have underground cables. At least that is what I’ve been telling myself to avoid doing it.
Anyhow, I’ve made some nice progress with the wrapping up of the last sections of the module before the endgame sequence. Just 3 areas to populate with encounters and the final battle to finish up. There are a couple of important cutscenes coming up that will rely on things I’m always shaky doing (during combat). My new estimate is if I hit this hard and everything works out without fighting back too much, I should be finished by the time I have to return to the world of academia (Aug 21st).
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir