Here are some screenshots from inhouse testing of one of the more dynamic conversations in the module. I decided to move the Diplomacy node to the top after looking at these.
While I'd like nearly all conversations to have this level of decision and skill usage, I just can't within the constraints of time and story. This one turned out alright though. Just about every choice has a slight alignment adjustment.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir