A few toolset shots of some painting in of details. This first one is a shipwreck in the desert that serves to shelter the party through a violent sand storm. I'm just adding a few item-based triggers as the larger cutscene is being added externally.
These are a few speaktrigger based smaller cutscenes that offer a bit of flavor to the main town area of Tahamman. While nothing plot dependant or groundbreaking is achieved in these, they do add the opportunity to break up the linear story a bit.
Episode 91: Birds of a Feather...
2 weeks ago
2 comments:
Hmmm, I hope you haven't changed that first area too much as I have made modifications of my own to it. :)
JasonNH
Naaa, I just did some patchwork there to make the existing conversations fire for playthrough purposes.
Honestly I was running low on good screenshots since most of last night was conversation work.
I did through together a quick scene of some katana work using closeups and default animations, sounds, and death effects. It comes off as a pulp kung-fu jumpcut slashfest (I kinda like it).
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