Wednesday, July 9, 2008

Building Team for Solvheil Series

Repost from the NWN2 Forums

Details (aka The Pitch):

Want to work on a large-scale/short-term module project in a semi-established NWN2 series? I have come to a point in development and life where putting together a small team to help move things from paper to toolset is the only way that I will complete this third module to the level of quality I am seeking and in the relatively short timeframe.

I have just put the finishing touches on the 2nd revision of the Design Document for Sands of Solvheil III: Crusaders of Shalihir, and completed not only the main story path, but a majority of the areas/npcs/adversaries. Now is about the time when my mind starts to wander to what will take place in the module after this, what little tidbits of information can I throw in here or there, maybe this area needs some more detail, etc.

In short, I am not very good from this point to the finish line, and think the time has come to seek some assistance. The first two modules (The Ruins of Kazatharis and Beneath the Hearleforne) suffered because of my rush to finish and solo status. I would really like this third module to shine above the others and display a look and polish that wasn't possible before.

Below I have outlined some of the areas/positions in which I need the most help. While these are rather detailed descriptions, they don't have to match 100% as I have never been a fan of pigeonholing talent into one box (leave that to ILM). If you would like to work on this module, but feel you would be good at X and Y, but not nessasarily Z, feel free to contact me anyway.

Dialog Engineer

With the central plot already outlined, the story needs translated into conversational and descriptive format which will be delivered via various NPCs, Objects, and Triggers. There will be a fair amount of creative latitude for fleshing out both plot pivotal and ancillery information. Aside from the look and actions of an NPC, conversation is where their personalities should really shine through. An extremely important task is breathing life into the character models.

-Basic Conversation Mechanics
-Creative Writing withing given scope/bounds
-Ability to mix Narrative with Descriptive text
-Knowledge of Skill/Ability Checks, Success/Fail nodes

Cutscene Engineer

I've always been a fan of module theatrics, and this third installment will be no different. I would, however, like it to be better. This is where an individual with a talent for cutscenes would come in. They would be responcible for taking a storyboarded scene, the nessassary NPCs, conversations, etc and melding it all together for those dramatic moments where the player lets go of the keyboard/mouse, and watches the screen with their jaw agape.

-Conversation Nodes
-Use of Static and Mobile Cameras
-Use of Waypoints & IPoint Speakers where applicable
-Blocking Scripts (NPC Actions)
-Play VFX
-Play Sounds
-Play Animations

Encounter Engineer

I have plenty of battles througout the story, however I don't have the numbers in place. How many, how difficult, how much reward, are all aspects of development that are far from my area of expertise. I am hoping to find an individual who possesses the mind of an Accountant and can easily calculate what makes a challenging encounter for any given class, without venturing into either frustrating or yawn-inspiring territory.

-CR Calculation
-Economic and Challenge Balance Configuration
-Basic NWScript AI
-Onspawn/OnUserDef/OnHeartbeat actions


Wyrin said...

i could be up for some dialogue / quest action. But problem as all builders know is committing time. But more than happy to dabble!

Raith Veldrin said...

That would be awesome, and most appreciated. I've forced myself into starting the dialogue, but only for the first leg of the module. I have next to zero sidequests written up, but a few decent local hooks for the central town.

Anything you'd like to do would be cool. Even if just a conversation for a crazy local commoner. Dabble away; as feast or famine as you like.

Raith Veldrin said...

btw, I would totally owe you an area or any other Cormyr love for DA3. Not that I wouldn't do it anyway ;) I have a thing for the Western Heartlands.

Design Documents: