POSSIBLE GAME-BREAKING BUG DETECTED: CORRECTED VERSION WILL BE POSTED THIS EVENING:
In the meantime, if you arrive at Storneth and did NOT get a scenic conversation...use your DM Tome to set the quest [Relic Restoration] to Node [11] which enables King Ulivon to give you the proper conversation. This very agrivating bug will be taken out back and shot, repeatedly, for it decided to work juuuuust fine until upload. v1.1 will just move this trigger back so you have to step into it as opposed to being moved to it onenter of the area.
Don't you love the ones that hide until you've released and uploaded. Dirty buggers.
Sunday, March 2, 2008
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Sands of Solvheil Series
Design Documents:
- SOL_DESIGN_DOC_V1.0.pdf
Design Document for Sands of Solvheil I: The Ruins of Kazatharis - SOLII_DESIGN_DOC_V1.3.pdf
Design Document for Sands of Solvheil II: Beneath the Hearleforne
(Updated 1/12/2008) - SOLIII_DESIGN_DOC_V1.1.pdf
Design Document for Sands of Solvheil III: Crusaders of Shalihir
(Updated 12/17/2009)
2 comments:
oh what a nasty bug that is! Glad someone caught that "grins"
I found it to be pretty bug free - nothing major - have left my notes with the comment on the vault
great job
Wyrin
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