It feels good to be back to my favorite part of making modules, which is area design. I had to spend a little time organizing what material I had for Crusaders of Shalihir before I decided to add another module and shifted focus to Beneath the Hearleforne. Now that I have everything consolidated again, it is back to creating the areas to be explored. Man, am I rusty! I was using the terrain tools to shape Scarcrag Pass which the player will travel pretty early in the module to get into the Shalihir desert and really felt 'out of shape' as far as molding. It may take a little time to get back to where I was. It's a good thing I decided to stay out of the area design contest, because in my current state of fumbling, I'd just undo things in my attempts to polish.
I want to make sure to get the design document near complete before getting too far ahead of myself. I have a pretty good but still rough idea of the areas, npcs, storyline already. I find myself wishing I would have alluded to some of the mysteries in part II just a bit more, but I will have to make sure to tie them in correctly to make up for it. I am quite a ways off from being able to call a release date for this one because there is so much ground to cover. I shudder to think what I will have to leave on the edit room floor due to module size requirements.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir