Alright, allow me one indulgence and reprieve from the rigors of the NWN2 Toolset (which I love). Behold Maya, my new favorite 3D Package (Sorry Max, we had a good run...let's stay friends). This is a little chicken-walker robot I threw together to test out Inverse Kinematics, or the basics of physics and animation playing nice. I got this thing to walk after adding in the bones/joints/etc and basically setting up a virtual stop-motion model that can be manipulated along a timeline.
Very cool stuff, but a bit different from the biped method of 3D Studio Max's Character Studio which I am more familiar. However, I do think that I will sway my favor toward Maya overall. The ease with which I modeled this, slapped some hull textures on, set up materials and lights for the spotlight effect, and rendered an animation, it's just sick.
With that somewhat out of my system, I suppose getting back to the Solvheil modules is in order.
What's that you say? Does it REALLY walk? Would I lie to you? I feel called out here...the gauntlet is down. Fine, have it your way:
Click here to download a 12 second avi.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir