This is the Tomb of Eldrynn which lies partially hidden in the Great Forest of Dalreon. Again, this area is far from finished from a detail standpoint, but just getting the tiles in place and a few key objects sets the tone and allows me to feel like a little progress has been made.
The party visits this area pretty late in the adventure after learning that the key to defeating their undead adversary is finding a weapon used to injured them in their mortal life. How's that for semi-spoilertastic?
Now, on to my lament. I will never be able to use a mini-map until I can keep myself from jumping all over hell and half of Georgia. I seem to have this problem with writing stories that require long distance travel, like across the continent long. Maybe I should use the ole Indiana Jones airplane map effect.
Anyhow, I have always wanted to use a mini-map. I even made one long ago for the Isle of Sampeatos, although it just wouldn't work for the kind of location hopping that all of the adventures that I've written require. I will have to make myself the same promise that I've used to cheer myself up before: Next time.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir