Just a few screenshots from an area I'm trying to finish up the functionality of. These are the ruins of Nalass where you, Malcarus, and a few of his holy brigade to to capture Anziath Aers and recover the Tome of Koth. Naturally there are plenty of Ith'inaar dark-elves waiting there for you, as well as some of their new breed. Hazards of playing with chaos magic I suppose.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir