Monday, April 20, 2009
Tedious scripting is tedious
Although, forward progress is nothing to sneeze at.
Monday, April 13, 2009
Devil in the Details
It's tough making sure you aren't using SoZ stuff because I want to keep this MotB req only. Next mod, all bets are off, but I have to respect the scope this time.
I am having a horrible time with the shading on the cliff placables. This was built long before RWS put their wonderful pack out, and I am using an cliff pack that has some issues with Day/Night cycles. Hopefully the lead that I am following up from its vault entry will prove fruitful, because I really don't want to just remove them.
I've gotten quite a bit of the Journal Entries done. I'm a bit long-winded in my journal, and use it as a detailed account of the story as well as the main quest path. While I have the side-quests planned out, I want to add those in last.
Monday, April 6, 2009
Stringing it all together
Feels good to get some real progress and look ahead to the other major chunks. There are some rather intense encounters coming up and of course the final few battles will require some real cutscene magic.
I avoided making another interior for Anziath's prison and ended up using a vacant room in the Tahamman palace. Love it when I don't have to add bloat as this thing is getting up there in size.
I have some sidequests jotted down and have for awhile. I want to get the main storyline complete before I go back and add these optional quests in. I promise I won't get itchy and release it without at least a few of them.
Don't think that I haven't the foggiest clue that my modules are rather linear and play like an interactive book. That always was their intention. I do want to add a bit of the old distraction from the overall arc.
I'm not 100% on my encounter building abilities. I know the where's and what's, but juggling the numbers has always been a challenge. For now I am just adding in the placeholder creatures without too much tweaking. Hopefully I will be able to find someone to help me make sure it all balances out right.
Saturday, April 4, 2009
BouncyRock Minotaurs
Another grand slam from Jonny Ree and his ninja-modeling skills.
Check them out here
Let's see someone try to tip these bad boys over.
Thursday, April 2, 2009
Das Uber Hak and some AnimationSpeed snags
So, das uberhak as I have been calling it (until I finalize a naming scheme)... I figured I would list out what all I have included in the collection for use in my propsed massive dungeon.
I'm smoothing things out nicely, although at the point now of having to add animation speed into the Placeables.2DA for several legacy creatures. I believe that is the issue with the snake which frankly when using my 2da vs. the one that came with it, looks like it has rigor mortus.
I'm also having some trouble with missing body/head on the Dragonkin model which may be related.
Anyhow, I would like to make a decent enough hak that it could be used by others and save them some hassle. I would think the collective works of RWS and BouncyRock would be enticing enough to warrant snatching up.
I adjusted the 'RWS Mezzo American Placeables' 2DA entries down by 100 since they were colliding with their Merchants Placeables hak. Other than that, I tried to preserve desired 2DA lines with those two content developers as they are the foundation for this hak.
Any suggestions on additions or heads-up on troubles you've run into with any of them would be most appreciated. If I have missed something (and yes, there are a few weapon packs that I'm on the fence with on size vs. gain), please give me a yell.
Now, let's roll the credits (aka, those who do the real work)
By Robinson Workshop
http://www.robinsonworkshop.com/
RWS Bridge Pack
RWS Cave Entrances
RWs Cliffs and more.
RWS Creature Conversion Project Creatures
RWS Dark Ruins Tilesets
RWS Deep Halls Tilesets Deep Halls
RWS Deep Sewer Tileset
RWS Mezzo American Placeables
RWS Tower Pack
RWS - Dungeons Tilesets
RWS - Pocket Citadel Tilesets
RWS Deep Chasms Tileset
RWS Pocket Castle Tilesets
RWS Pocket Cathedrals Tilesets
RWS Pocket Caves Tilesets
RWS Pocket Ship Interiors Tilesets
RWS Tower Rooms Tilesets
RWS-CODI Sigil Tilesets
RWS_Merchants Placeables
TKP 1.0
By BouncyRock
http://www.bouncyrock.com/
BOUNCE - Beholder BouncyRock...
BOUNCE - Yuan-ti Pureblood
BOUNCE - Yuan-ti Abomination
BOUNCE - Driders
By Misc
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=285
Dragonkin
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=145
Rust Monster
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=131
Koa Toa
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=411
Goblin Worg Riders
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=97
Tonfa
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=282
Ninjato & Nodachi
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=153
Item Placeables
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=125
Hats Explosion
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=81
Tarim's Weapon Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=244
Backpacks
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=302
Sunsilk shields
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=366
Drawbridges
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=383
BTH Weapon Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=7870&id=330
RB Ruins Full
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=113583&id=143
Trap Pack 2
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=344
Everfire Forge Swords Pack
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=147
Snake
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=156
Giant Ant
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=27460&id=414
Gargoyle Placables
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=303
SDJ Oriental 3D Models Pack 2
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=36
VFX Bats
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=32
VFX Birds
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=37
Character VFX
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=43
Stained Glass VFX
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=50
Hidden VFX
Wednesday, April 1, 2009
All of those years spent growing up with a plastic sword...
Flipping sweet.
Just found out that they do this twice a week at the park up the road from me. Now that Hackee Sack is passe, it may be my only future exercise.
Sands of Solvheil Series
- SOL_DESIGN_DOC_V1.0.pdf
Design Document for Sands of Solvheil I: The Ruins of Kazatharis - SOLII_DESIGN_DOC_V1.3.pdf
Design Document for Sands of Solvheil II: Beneath the Hearleforne
(Updated 1/12/2008) - SOLIII_DESIGN_DOC_V1.1.pdf
Design Document for Sands of Solvheil III: Crusaders of Shalihir
(Updated 12/17/2009)