Just adding in the remaining buildings of Tahamman. Now I'll begin to try and match up the best road/pathway texture, and add in the scenary to let this stand out as a commercial hub of desert transport. This will be the first major town of module III, much like Rindleforde and Evertide before it.Tuesday, February 5, 2008
Tahamman 2.0
Just adding in the remaining buildings of Tahamman. Now I'll begin to try and match up the best road/pathway texture, and add in the scenary to let this stand out as a commercial hub of desert transport. This will be the first major town of module III, much like Rindleforde and Evertide before it.
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Sands of Solvheil Series
Design Documents:
- SOL_DESIGN_DOC_V1.0.pdf
Design Document for Sands of Solvheil I: The Ruins of Kazatharis - SOLII_DESIGN_DOC_V1.3.pdf
Design Document for Sands of Solvheil II: Beneath the Hearleforne
(Updated 1/12/2008) - SOLIII_DESIGN_DOC_V1.1.pdf
Design Document for Sands of Solvheil III: Crusaders of Shalihir
(Updated 12/17/2009)
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