Alright, call me crazy. I have been exploring the magical realm of custom content as of late and compiling a list of things that I would like to use in 'Sands of Solvheil III: Crusaders of Shalihir", when I came across the 3C. For those who haven't seen it, the 3C is very much like the CEP of NWN1, except without custom blueprints, tlks, scripts, etc. It is strictly the resources.
Now, while some things that made the cut somewhat raise my eyebrows on the quality tip, the 3C does indeed have all of the resources that I was looking to add. I am seriously (as in test module) considering incorperating it into the rest of the series. I am curious if anyone has any concerns or thoughts on the utilization of the 3C. From what I gather, most of the 2DA files are adequately padded to prevent any foolery from Expansions of Adventure packs, so damage control should be kept at a minimum.
It also has many of the Robinson Workshop compilations, which can only serve to make area design that much more fun and robust. I think to stay on the safe side, I will export all of my areas as ERF and import them into a blank module wired up with 3C to try things out for a few days.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir