I've decided to do some touching up on Beneath the Hearleforne with the next upload. I'm adding some additional dialogue for some things that players found were left hanging. While I wanted to address them mainly in SoSIII, they were left feeling undone and too vague for many. While this won't give anything too much away, it will help remind the player that these aspects have not been forgotten.
I'm also going to take a look at moving away from the use of speaktrigger for OnEnter of an area that has a 'cutscene'. While I haven't decided just how, an onenter script with a do once command the leader so far, I can clearly see that the default SpeakTriggers are not too be trusted. This was also quite an aggrevation in the first module, and if I can find an acceptable solution, I may touch it up as well. For some reason, even using an Ipoint speaker to prevent time/space anomolies with the partymember not being in the area yet does not quell the speaktriggers thirst for error. In short....grrrrr.
Sands of Solvheil Series
Design Document for Sands of Solvheil I: The Ruins of Kazatharis
Design Document for Sands of Solvheil II: Beneath the Hearleforne
Design Document for Sands of Solvheil III: Crusaders of Shalihir