Saturday, January 3, 2009

Interview from Overseas

Well, overseas for me anyway. A few nights ago, I had the opportunity to be interviewed by some Mass Communication students in Singapore who are putting together a project about ameatuer game developers. It was a rather long interview conducted via skype, but all in all it was pretty cool.

They asked me if I knew any other developers from the community, and of course I directed them to a few of my favorite blogs. I wanted to make sure they knew that one of the greatest assets of developing with NWN/NWN2 was the community of developers and players out there. Without the braintrust of my peers, I would never have been able to produce anything (aside from a mass collection of areas).

Anyhow, pretty cool stuff. It's always interesting to marvel at the communication that can happen from one side of the globe to the other. Sometimes we take for granted the global community that has become even seamless with the integration of the internet in our lives.

I will say, that all that talk about NWN/NWN2 development has given me the hunger for human flesh...err...I mean...for firing up the toolset. So without anymore clickity clacking, I'm off to see what can be done on this long weekend.


Steven said...

Why don't you fix the first module from crashing before continuing on in the series that nobody can play.

Raith Veldrin said...

It must have been the latest greatest NWN2 patch, because it has been working fine until this. I've actually seen a few reports of other longtime modules ceasing to operate because of it.

You actually aren't missing much, just the final area/conversation.

I'll see what I can do about seeing what is causing it.

Although, that isn't the best way to word a bug report. I actually didn't know about the issue during the time of the interview, and doubt that would change anything if I did.

I find your lack of faith...disturbing.

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