I really do feel like I'm 10 years old on Christmas morning staring under a tree bursting with wrapped presents whenever a new NWN release comes out. I love looking at the new content, be it appearances, placables, scripting functions, weapons, or whatever. The release of Storm of Zehir was no different.
First of all, I have to say that this expansion is indeed a bit different from previous releases. It is much more strategy based and less hand-holding and guiding story than we are used to. Not everyone will be happy with it, while others will welcome the change. Personally, I think it's rather engaging. Although I am sure the toolset bug will overtake my will to complete.
I'm sure I will hit the 'Retire' button long before the module is finished and dive headfirst into the toolset once again without looking back.
Good thing it's a holiday week around these parts, I have lots of game to plow through. Happy Caravan-ing!
Tuesday, November 25, 2008
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Sands of Solvheil Series
Design Documents:
- SOL_DESIGN_DOC_V1.0.pdf
Design Document for Sands of Solvheil I: The Ruins of Kazatharis - SOLII_DESIGN_DOC_V1.3.pdf
Design Document for Sands of Solvheil II: Beneath the Hearleforne
(Updated 1/12/2008) - SOLIII_DESIGN_DOC_V1.1.pdf
Design Document for Sands of Solvheil III: Crusaders of Shalihir
(Updated 12/17/2009)
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