Probably one of the most difficult things I've had to pull off in area design so far is the generic random desert area. There's only so much that can be done with sand y'know. Although I have been fortunate in some texture/color experimentation to break up the monotony. A Joshua tree here, some aloe there, a few rocks scattered around.
The challenge is keeping things looking like a desert without making the edge of the area inviting to prevent players from hitting the invisible wall. I'll only have a few of these areas that will mainly be used for transition/travel, but I still want to spend the time it takes to make them look just right.
Episode 90: The Antagonists!
3 weeks ago
2 comments:
i know what you mean. I always want to do open roling grassy plains but unless you border it with hills/mountains you get the invisble wall problem.. can imagine with a desert it's even trickier. Some dunes can get pretty huge tho. Can imagine the desert day/night cycle would be tricky to get right too
glad you're back into it - seemed april wa squiet from your blog posts
Thanks, I definately had a lapse between Xbox, Sharepoint, Yardwork, and general vegetation (meaning myself, not the garden).
Although once I get back into a routine, I usually get back up to speed pretty quick.
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